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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1\.8.2:
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- Hiring multiple geologists or astrogators will improve identification speed in their respective fields. This change is likely to be re-balanced before it hits the Stable branch based on your feedback - make your hiring decisions accordingly.
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- Improved game performance when there is a lot of identified ore floating around your ship.
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- Having a lot of raw ore in your cargo hold will not distract your geologists anymore. Geologists will not be distracted by ore they have already identified either.
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- Playing with a very low framerate will not cause your geologist to identify ores slower anymore.
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- If you had your Pilot tab selected and entered the OMS menu, the transponder and ship name labels would display much more slowly than they should.
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- Improved drone zone visualization in the Tuning menu and its performance. You will now be able to see the entire area covered by your drones.
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- Improved resolution of the ship preview simulation in the Tuning menu.
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- Ship simulation preview in the Tuning menu will not be cropped on vertical displays.
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- Fixed Enceladus background aspect ratio on vertical displays.
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- You won't be able to trigger the Enceladus menu buttons when your dive summary screen is active. Spamming the action key while the menu is appearing will not cause that either.
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- Updated translations.
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Feedback Focus: New geologist gameplay balance.
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# 1\.7.0:
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- Engine update to Godot 3.5.2.
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