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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1.2.0:
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- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
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- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
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- You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
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- Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
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- Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
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- Pirates didn't care much if you fired on their allies.
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- Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
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- Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
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- Updated translations.
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Feedback Focus: The most complex change in this release is the adjustment to faction reactions to hostile actions. This should make the NPC act much less apathetic in combat.
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# 1.1.0:
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# 1.1.0:
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- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
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- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
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- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
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- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
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