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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.78.6:
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- Ships that are curious about you won't attempt to fly in formation when approaching you. This caused them to stop further away than they should in most cases, but fly too close to you if you rotated your ship while they were on approach. They will still attempt to not fly directly at you, but should stop at much more consistent distance and behave more reasonably.
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- Sometimes ships that were curious about you did not initiate comms, even if they wanted to.
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Feedback Focus: AI ships behaviour.
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# 1.78.4:
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# 1.78.4:
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- Ephemeral events near the edges of the rings, such as derelict encounters, could randomly end up not cleared when you visited them, enabling you to salvage the same derelict twice or other shenanigans with events that were supposed to be one-off.
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- Ephemeral events near the edges of the rings, such as derelict encounters, could randomly end up not cleared when you visited them, enabling you to salvage the same derelict twice or other shenanigans with events that were supposed to be one-off.
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