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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1\.11.7:
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- Re-balanced astrogator and geologist identification times to make bringing multiple crew of the same role more impactful. Astrogators will now take much more time to spot a ship on the very edge of their range.
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- Improved music mixing.
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- Lifepods will now have tactical markers.
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- Fixed baked-in radiator glow on AT-K225 not reaching the entire ship's hull.
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- Mass drivers will not break the conservation of energy anymore. This change only affects tuned mass drivers.
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- Fixed a bug that could cause you not to find a POI if you dived directly to it from Enceladus. This only affected a subset of astrogation targets.
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Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geologists, mechanics, and astrogators, especially with the new re-balance. With the mass driver fix, you'll notice that tuned mass drivers will have different muzzle velocities. While the difference is not significant, I'd like to hear your opinion on that, too.
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# 1\.11.6:
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- Fixed a bug that caused the game to slow down and flood the game logs with messages when you undocked and re-docked to a space station that had nothing more to say to you.
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