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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.51.2:
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- New ore graphics. Ores are now more visually distinct and look closer to their real-life counterparts.
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- AI firing solutions could sometimes flood your logs with messages, degrading performance near ships that tried to fire at something.
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- Updated translations.
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Feedback Focus: New ore graphics. I'm also still looking for feedback on any LIDAR-related glitches.
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# 1.50.9:
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- Improved LIDAR performance.
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- Improved AI collision avoidance performance.
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- Improved pilot adrenaline performance.
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- In some occasions, the Enceladus background could zoom out far further than it should.
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- Ore carried with a mining companion docked to your ship will not trigger NDCI collision warning anymore, or make your pilot freak out with adrenaline surge.
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- You can now scroll the Pilot's tab in OMS with gamepad analogue stick, if it doesn't have focus.
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- You can access and scroll the Pilot's tab with gamepad even if the first contact you have has "Hail Error" connection status.
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- Pilots tab will scroll automatically when you move through the contacts with your gamepad.
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Feedback Focus: Performance, gamepad control. The changes made mostly affect physics/CPU usage, so if your system was limited on that front, it will see most improvement - including general gameplay, but also improving significantly performance near NPC ships.
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This release completely changes cargo and temporary cargo handling - instead of re-examining it continuously, it does so only when new cargo enter your ship, the cargo cradle or attached NT Mining Companions; while this approach is far more performant, it's also much more complex. Please be on the lookout for glitches when something appears on your LIDAR, blocks astrogation, or triggers the NDCI collision alarm when it should not.
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# 1.50.7:
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- Ships you encounter in the rings, both flying and derelict, will now have more variety in the equipment installed.
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- Fixed postprocessing shader that could cause glitches on some GPUs when encountering very bright objects.
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- Fixed some events trying to despwn over and over again when flagged as "essential, not despawning", which could hinder the game performance if you flew away from such an event.
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- Updated translations.
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Feedback Focus: General.
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# 1.50.6:
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- Further improved memory fragmentation of Doppler LIDAR.
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- Fixed a regression that caused some sensor packages to not work with certain ships, reflecting the ship hull instead of the surroundings.
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Feedback Focus: Performance, sensor glitches. This release includes re-worked sensors, so please be on the lookout for any glitches - such as things not being visible on the LIDAR, or being visible when they are in cargo bay, or other unexpected things.
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# 1.50.5:
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- Improved memory fragmentation of Doppler LIDAR. While no memory was leaking, during longer dives your memory could get fragmented over time and exceed your CPU cache sizes, which could slowly degrade performance in multi-hour dives.
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- Improved cargo handling for LIDAR raycasting, which improves performance when your cargo bay is full.
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Feedback Focus: Performance, sensor glitches. This release includes re-worked sensors, so please be on the lookout for any glitches - such as things not being visible on the LIDAR, or being visible when they are in cargo bay, or other unexpected things.
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