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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.570.0:
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- Morale indicators on the Enceladus menu now update each hour, displaying the morale boost as soon as you enter The Twins.
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- Collision precision is now dynamically adjusted based on physics framerate. Higher framerate can work with lower collision precision due to higher resolution, while lower ones require more strict checking in order to prevent bodies from phasing through cargo hulls. This should have a positive impact on performance across the board, except for fringe cases when the framerate is low and a lot of collisions occur. The game now will favour dropping the framerate a bit in order to prevent objects from intersecting.
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- Plume detail slider used to control only the visual aspect of the plumes, but now controls the resolution of exhaust simulation as well. This will improve the performance a lot when you lower the slider but will affect how the game reacts to exhausts. Performance enhancements will be most notable when there are multiple thrusters simulated (i.e. with multiple ships).
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- Improved performance of exhaust display.
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- Increased the number of steps of the detail sliders, so you can fine-tune details-to-performance to suit your preferences best.
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- Updated translations.
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Feedback Focus: Performance, the impact of new performance options. As the exhaust/gas simulation was changed, please also report any weird quirks about the exhaust sim. Note: with plumes disabled the exhaust will not push objects away now, this is a feature introduced with this release.
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# 0.569.6:
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- Switched to older video codec for all in-game cinematics. While it has a bigger download size, it uses far fewer resources and ensures proper video playback on all platforms.
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- You can now enable the in-game profiler using the F11 key.
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