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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.596.1:
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- Increased distance in which you can encounter anomalies. When approaching an anomaly location, it will attempt to appear further away from you, giving you more time to react in case of hostilities.
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Feedback Focus: Still looking for feedback on the new ice density generation function. Please be on the lookout for strange glitches and any big, empty patches that sound like don't belong there.
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# 0.596.0:
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- Increased resolution of the ice depletion map by 300%. While the previous resolution worked well, it introduced unexpected, emergent artefacts in ore densities, causing, in some cases, the ice to appear in waves. While this effect is welcome - as it mirrors our latest findings about the composition of the rings - the scale was off. With the new resolution, the waves - while still present - will be 300% smaller, which improves both the gameplay and visual aspects. The storage space for the ore depletion map was risen by 800% to compensate bigger memory and disk requirements of the new resolution. The net effect on your save files will be about 320kb extra save size in late-game saves, which should not be noticeable.
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- Some crew-based discoveries could set up contacts containing already discovered but not yet visited habitats. Checking out such contacts would give an impression of a habitat rapidly changing its location.
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