Update changelog experimental authored by Mariusz Chwalba's avatar Mariusz Chwalba
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing. This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
# 0.556.14:
- Moved parts of ship initializations to a separate thread. This prevents a lag spike when a new ship spawns into the detailed simulation.
Feedback Focus: Performance.
# 0.556.9: # 0.556.9:
- Improved performance of the asteroid spawner/despawner. It runs in the physics thread, so this should improve performance on machines that were physics-bound, especially when traversing long distances in dense areas. - Improved performance of the asteroid spawner/despawner. It runs in the physics thread, so this should improve performance on machines that were physics-bound, especially when traversing long distances in dense areas.
- Increased the ship awareness area of the racing drone, so it will conclude the race correctly even if you manage to go up to 60km away from the racing team. - Increased the ship awareness area of the racing drone, so it will conclude the race correctly even if you manage to go up to 60km away from the racing team.
... ...
......