This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
# 0.556.14:
- Moved parts of ship initializations to a separate thread. This prevents a lag spike when a new ship spawns into the detailed simulation.
Feedback Focus: Performance.
# 0.556.9:
# 0.556.9:
- Improved performance of the asteroid spawner/despawner. It runs in the physics thread, so this should improve performance on machines that were physics-bound, especially when traversing long distances in dense areas.
- Improved performance of the asteroid spawner/despawner. It runs in the physics thread, so this should improve performance on machines that were physics-bound, especially when traversing long distances in dense areas.
- Increased the ship awareness area of the racing drone, so it will conclude the race correctly even if you manage to go up to 60km away from the racing team.
- Increased the ship awareness area of the racing drone, so it will conclude the race correctly even if you manage to go up to 60km away from the racing team.