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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1.34.5:
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- Changed the way collision impact velocity is computed to address some edge cases, like attached equipment causing kinetic damage when wedged against your ship.
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- Re-added missing purple fusion spike for EI-ZAP torch.
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Feedback Focus: Kinetic damage. While there should be no visible changes except for some edge cases, the entire velocity computation was overhauled, and that is a significant portion of the kinetic energy equation. Please look out for any weird kinetic damage effects, both from ships being shot at and hit with asteroids, as well as asteroids getting fractured with your kinetic weapons.
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# 1.34.4:
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# 1.34.4:
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- Sometimes, distant ship thruster flares would not be viable on your astrogation map if you picked the Enceladus station as your destination, but showed normally for all other astrogation targets.
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- Sometimes, distant ship thruster flares would not be viable on your astrogation map if you picked the Enceladus station as your destination, but showed normally for all other astrogation targets.
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