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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1\.17.4:
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# 1.17.6:
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- The MPU power indicator on your HUD is now brighter, making it easier to spot when it is processing ore.
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- Adjusted Minding Virtual Flight Service scale shader, removing excessive flickering and making it more consistent.
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Feedback Focus: Still looking for feedback on Minding Virtual Flight Service and any visual quirks you encounter. Please include screenshots for any glitches spotted.
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# 1.17.4:
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- Dive Summary screen resolution will not be degraded if your HUD size is raised.
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- Dive Summary screen resolution will not be degraded if your HUD size is raised.
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- Improved performance of the Minding Virtual Flight Service. This will be most noticeable on integrated GPU cards.
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- Improved performance of the Minding Virtual Flight Service. This will be most noticeable on integrated GPU cards.
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... | @@ -8,7 +15,7 @@ This page features all the experimental branch releases. Our experimental branch |
... | @@ -8,7 +15,7 @@ This page features all the experimental branch releases. Our experimental branch |
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Feedback Focus: Still looking for feedback on Minding Virtual Flight Service and any visual quirks you encounter. Please include screenshots for any glitches spotted.
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Feedback Focus: Still looking for feedback on Minding Virtual Flight Service and any visual quirks you encounter. Please include screenshots for any glitches spotted.
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# 1\.17.3:
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# 1.17.3:
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- When using the Minding Virtual Flight Service, your geologists would identify ores that were part of another simulation.
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- When using the Minding Virtual Flight Service, your geologists would identify ores that were part of another simulation.
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- Fixed mouse alignment for MVFS, which will now work on all HUD Sizes and all Resolution Scales.
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- Fixed mouse alignment for MVFS, which will now work on all HUD Sizes and all Resolution Scales.
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... | @@ -16,7 +23,7 @@ Feedback Focus: Still looking for feedback on Minding Virtual Flight Service and |
... | @@ -16,7 +23,7 @@ Feedback Focus: Still looking for feedback on Minding Virtual Flight Service and |
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Feedback Focus: Still looking for feedback on Minding Virtual Flight Service. Since this update also includes changes to subwindow displays, please be on the lookout for any subwindow graphical glitches. Subwindows include the dive summary screen, simulation and tuning previews, and some windows on your ship HUD, like microseismic scanners or visual feeds. Please include screenshots for any glitches spotted.
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Feedback Focus: Still looking for feedback on Minding Virtual Flight Service. Since this update also includes changes to subwindow displays, please be on the lookout for any subwindow graphical glitches. Subwindows include the dive summary screen, simulation and tuning previews, and some windows on your ship HUD, like microseismic scanners or visual feeds. Please include screenshots for any glitches spotted.
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# 1\.17.1:
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# 1.17.1:
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- Cured AI-wide depression introduced with 1.16.11, which caused captains of ships big and small to lose interest in everything except gathering loose ore chunks.
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- Cured AI-wide depression introduced with 1.16.11, which caused captains of ships big and small to lose interest in everything except gathering loose ore chunks.
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- AT-K225 HUD displays are not so bright anymore. Multiple pilots complained about high-intensity displays blinding them during prolonged missions.
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- AT-K225 HUD displays are not so bright anymore. Multiple pilots complained about high-intensity displays blinding them during prolonged missions.
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... | @@ -28,32 +35,32 @@ Feedback Focus: Still looking for feedback on Minding Virtual Flight Service. Si |
... | @@ -28,32 +35,32 @@ Feedback Focus: Still looking for feedback on Minding Virtual Flight Service. Si |
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Feedback Focus: Still looking for feedback on Minding Virtual Flight Service.
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Feedback Focus: Still looking for feedback on Minding Virtual Flight Service.
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# 1\.17.0:
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# 1.17.0:
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- Minding LF just unveiled a revolutionary ship virtualization technology capable of accurately simulating a spacecraft in a controlled environment. A free version of the Virtual Flight Service is now available for every registered ship in the Enceladus Prime station, across Tuning Bays, Hardware Shops, and even the Enceladian Ship Dealership, allowing its customers to take ships on virtual test drives - free of charge.
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- Minding LF just unveiled a revolutionary ship virtualization technology capable of accurately simulating a spacecraft in a controlled environment. A free version of the Virtual Flight Service is now available for every registered ship in the Enceladus Prime station, across Tuning Bays, Hardware Shops, and even the Enceladian Ship Dealership, allowing its customers to take ships on virtual test drives - free of charge.
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Feedback Focus: Minding Virtual Flight Service.
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Feedback Focus: Minding Virtual Flight Service.
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# 1\.16.11:
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# 1.16.11:
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- Some overtly curious Mining Companions abused the shipwide sanbus communication system to prevent other hardware from targetting objects they were curious about. This could lead to other hardware, such as salvage manipulators or point defence systems, to not target items that the companion was curious about, until it satisfied its curiosity.
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- Some overtly curious Mining Companions abused the shipwide sanbus communication system to prevent other hardware from targetting objects they were curious about. This could lead to other hardware, such as salvage manipulators or point defence systems, to not target items that the companion was curious about, until it satisfied its curiosity.
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Feedback Focus: Mining Companion behaviour.
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Feedback Focus: Mining Companion behaviour.
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# 1\.16.10:
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# 1.16.10:
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- Fixed vector math during the spawn detection, which could cause some objects, most notably big moonlets, to spawn over your ship in some cases.
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- Fixed vector math during the spawn detection, which could cause some objects, most notably big moonlets, to spawn over your ship in some cases.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable.
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# 1\.16.9:
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# 1.16.9:
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- Hitting molten iron with a tungsten projectile will no longer cause the game to crash.
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- Hitting molten iron with a tungsten projectile will no longer cause the game to crash.
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- Using the keyboard autopilot target key on Linux-based sometimes triggered a race condition that could cause the game to crash.
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- Using the keyboard autopilot target key on Linux-based sometimes triggered a race condition that could cause the game to crash.
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Feedback Focus: Release candidate. Due to CTD fixes, this patch is on a fast track to a stable branch. Please report anything working worse than in the current stable.
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Feedback Focus: Release candidate. Due to CTD fixes, this patch is on a fast track to a stable branch. Please report anything working worse than in the current stable.
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# 1\.16.7:
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# 1.16.7:
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- Big moonlets are reflecting more light now.
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- Big moonlets are reflecting more light now.
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- Spinning moonlets will now preserve their angular momentum. You won't find a moonlet spinning in the opposite direction on your subsequent visits.
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- Spinning moonlets will now preserve their angular momentum. You won't find a moonlet spinning in the opposite direction on your subsequent visits.
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... | @@ -61,21 +68,21 @@ Feedback Focus: Release candidate. Due to CTD fixes, this patch is on a fast tra |
... | @@ -61,21 +68,21 @@ Feedback Focus: Release candidate. Due to CTD fixes, this patch is on a fast tra |
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Feedback Focus: General.
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Feedback Focus: General.
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# 1\.16.6:
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# 1.16.6:
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- Fixed a memory leak in the debug subsystem that could cause the game performance to degrade if you run the game with the `--debug-console` command line options. Non-debug runs were not affected.
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- Fixed a memory leak in the debug subsystem that could cause the game performance to degrade if you run the game with the `--debug-console` command line options. Non-debug runs were not affected.
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- The pirates will now avoid attacks on the very rim of the rings.
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- The pirates will now avoid attacks on the very rim of the rings.
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Feedback Focus: General.
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Feedback Focus: General.
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# 1\.16.2:
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# 1.16.2:
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- Adjusted the random event distribution. Some very rare events are not so rare anymore, and some pretty common ones will be less common.
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- Adjusted the random event distribution. Some very rare events are not so rare anymore, and some pretty common ones will be less common.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Astrogation around big objects.
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Feedback Focus: Astrogation around big objects.
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# 1\.16.1:
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# 1.16.1:
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- New moonlet class recently discovered in the Rings by the Enceladian Astrology Division.
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- New moonlet class recently discovered in the Rings by the Enceladian Astrology Division.
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- Astrogators will now be more careful when plotting a course towards big objects, ensuring the entry vector will not collide with their destination.
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- Astrogators will now be more careful when plotting a course towards big objects, ensuring the entry vector will not collide with their destination.
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... | @@ -84,26 +91,26 @@ Feedback Focus: Astrogation around big objects. |
... | @@ -84,26 +91,26 @@ Feedback Focus: Astrogation around big objects. |
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Feedback Focus: Astrogation around big objects.
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Feedback Focus: Astrogation around big objects.
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# 1\.15.0:
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# 1.15.0:
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- Antonoff-Titan K225-BB break-bulk cargo carrier now approved for sale on Enceladus Prime station. A popular second-hand modification designed for carrying cargo that cannot be easily processed into standardized containers sacrifices some of its docking bays to extend the raw cargo capacity of its cargo hold.
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- Antonoff-Titan K225-BB break-bulk cargo carrier now approved for sale on Enceladus Prime station. A popular second-hand modification designed for carrying cargo that cannot be easily processed into standardized containers sacrifices some of its docking bays to extend the raw cargo capacity of its cargo hold.
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Feedback Focus: AT-K225-BB.
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Feedback Focus: AT-K225-BB.
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# 1\.14.6:
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# 1.14.6:
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- Tetsuo HMX-2000I's radiators will glow if you fire it for a prolonged time.
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- Tetsuo HMX-2000I's radiators will glow if you fire it for a prolonged time.
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- Projectiles that transfer heat to a target will lose that heat, preserving the conservation of energy.
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- Projectiles that transfer heat to a target will lose that heat, preserving the conservation of energy.
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Feedback Focus: Still looking for feedback on Tetsuo HMX-2000I.
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Feedback Focus: Still looking for feedback on Tetsuo HMX-2000I.
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# 1\.14.4:
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# 1.14.4:
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- A number of fixes for Tetsuo HMX-2000I Heavy Mass Driver, for various edge cases, such as having no power, underpowered reactor, badly damaged mass-driver, reactor turned off, and probably others.
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- A number of fixes for Tetsuo HMX-2000I Heavy Mass Driver, for various edge cases, such as having no power, underpowered reactor, badly damaged mass-driver, reactor turned off, and probably others.
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Feedback Focus: The big focus of this release is the introduction of the Tetsuo HMX-2000I Heavy Mass Driver, and I'd love to hear how that performs for you. Miscellaneous changes to look out for are the plume shape of your rocket plumes, any unusual thruster behavior in general, and damage inflicted by kinetic weapons.
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Feedback Focus: The big focus of this release is the introduction of the Tetsuo HMX-2000I Heavy Mass Driver, and I'd love to hear how that performs for you. Miscellaneous changes to look out for are the plume shape of your rocket plumes, any unusual thruster behavior in general, and damage inflicted by kinetic weapons.
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# 1\.14.2:
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# 1.14.2:
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- Tetsuo HMX-2000I Heavy Mass Driver is now available for purchase in the dealership near you.
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- Tetsuo HMX-2000I Heavy Mass Driver is now available for purchase in the dealership near you.
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- Hot kinetic ammunition will now cause thermal damage. Depending on the systems used, this can mean from 5% to 30% more damage from kinetic weapons.
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- Hot kinetic ammunition will now cause thermal damage. Depending on the systems used, this can mean from 5% to 30% more damage from kinetic weapons.
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... | @@ -111,26 +118,26 @@ Feedback Focus: The big focus of this release is the introduction of the Tetsuo |
... | @@ -111,26 +118,26 @@ Feedback Focus: The big focus of this release is the introduction of the Tetsuo |
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Feedback Focus: The big focus of this release is the introduction of the Tetsuo HMX-2000I Heavy Mass Driver, and I'd love to hear how that performs for you. Miscellaneous changes to look out for are the plume shape of your rocket plumes, any unusual thruster behavior in general, and damage inflicted by kinetic weapons.
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Feedback Focus: The big focus of this release is the introduction of the Tetsuo HMX-2000I Heavy Mass Driver, and I'd love to hear how that performs for you. Miscellaneous changes to look out for are the plume shape of your rocket plumes, any unusual thruster behavior in general, and damage inflicted by kinetic weapons.
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# 1\.13.3:
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# 1.13.3:
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- Obonto Habitats announces the discovery and swift resolution of a fraudulent scheme involving certain mineral pump operators who colluded with a number of spaceship captains to return ore already purchased by our habitats to the ship's home station. Habitats will not send the ore they purchase from you to Enceladus, even if they really like you.
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- Obonto Habitats announces the discovery and swift resolution of a fraudulent scheme involving certain mineral pump operators who colluded with a number of spaceship captains to return ore already purchased by our habitats to the ship's home station. Habitats will not send the ore they purchase from you to Enceladus, even if they really like you.
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Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
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Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
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# 1\.13.2:
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# 1.13.2:
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- Unusual ore distribution patterns discovered by leading station geologists exposed unusually rich beryllium fields, which were quickly depleted by resourceful captains. The pronounced veins introduced in 1.13.0 resulted in beryllium being much more common than it should be, and the vein distribution map exhibited unusual density artifacts. The veins were corrected to look natural now.
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- Unusual ore distribution patterns discovered by leading station geologists exposed unusually rich beryllium fields, which were quickly depleted by resourceful captains. The pronounced veins introduced in 1.13.0 resulted in beryllium being much more common than it should be, and the vein distribution map exhibited unusual density artifacts. The veins were corrected to look natural now.
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- The music mixer could mix between three tracks, rather than the two it was supposed to, which led to some unexpected music mixes.
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- The music mixer could mix between three tracks, rather than the two it was supposed to, which led to some unexpected music mixes.
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Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
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Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
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# 1\.13.1:
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# 1.13.1:
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- Found some other ghosts in the machine that needed exorcising. In some encounters, a derelict ship could get angry at you for firing at it, denying you salvage opportunities. It won't do that anymore.
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- Found some other ghosts in the machine that needed exorcising. In some encounters, a derelict ship could get angry at you for firing at it, denying you salvage opportunities. It won't do that anymore.
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Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
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Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
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# 1\.13.0:
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# 1.13.0:
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- Mineral veins are now more pronounced. This is an experimental change and will likely be fine-tuned.
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- Mineral veins are now more pronounced. This is an experimental change and will likely be fine-tuned.
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- Obonto USV-D Microseismic Series Reconnaissance Craft sensors are now 200% more accurate.
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- Obonto USV-D Microseismic Series Reconnaissance Craft sensors are now 200% more accurate.
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... | @@ -138,20 +145,20 @@ Feedback Focus: Still looking for feedback on yields at the mineral veins. You w |
... | @@ -138,20 +145,20 @@ Feedback Focus: Still looking for feedback on yields at the mineral veins. You w |
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Feedback Focus: Yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
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Feedback Focus: Yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
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# 1\.12.6:
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# 1.12.6:
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- Fixes Steam integration on OSX and Linux systems. Due to library version mismatch, some Steam functions were unavailable on these systems, like the game automatically pausing when Steam Overlay was turned on. This version publishes the same library version for all the platforms, including an updated Windows version.
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- Fixes Steam integration on OSX and Linux systems. Due to library version mismatch, some Steam functions were unavailable on these systems, like the game automatically pausing when Steam Overlay was turned on. This version publishes the same library version for all the platforms, including an updated Windows version.
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Feedback Focus: Release candidate. Report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Report anything working worse than in the current stable branch.
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# 1\.12.5:
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# 1.12.5:
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- The Xaser team at Enceladus was found slacking off and not burning a correct entry path for you, even if you paid the full fee, on the initial dive into the rings, causing some accidents as some ships collided with iceroids that were supposed to be cleared. Disciplinary action was taken.
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- The Xaser team at Enceladus was found slacking off and not burning a correct entry path for you, even if you paid the full fee, on the initial dive into the rings, causing some accidents as some ships collided with iceroids that were supposed to be cleared. Disciplinary action was taken.
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- Mines laid out by your friends will not follow you when you are astrogating away.
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- Mines laid out by your friends will not follow you when you are astrogating away.
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Feedback Focus: Release candidate. Report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Report anything working worse than in the current stable branch.
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# 1\.12.3:
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# 1.12.3:
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- Tuning autopilot rotational velocity limit will not affect your ship's fly-by-wire rotational speed.
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- Tuning autopilot rotational velocity limit will not affect your ship's fly-by-wire rotational speed.
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- NPC will now have to be aware of you in order to change their opinions about you based on your actions. Undetected sins will go unpunished.
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- NPC will now have to be aware of you in order to change their opinions about you based on your actions. Undetected sins will go unpunished.
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... | @@ -160,7 +167,7 @@ Feedback Focus: Release candidate. Report anything working worse than in the cur |
... | @@ -160,7 +167,7 @@ Feedback Focus: Release candidate. Report anything working worse than in the cur |
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Feedback Focus: Still seeking feedback on Mining Companions, Cargo Containers, and Wingmen.
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Feedback Focus: Still seeking feedback on Mining Companions, Cargo Containers, and Wingmen.
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# 1\.12.2:
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# 1.12.2:
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- Fixed camera mode.
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- Fixed camera mode.
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- You can't talk with Big Bad Wolf about acquiring Ganymedean flight logs repeatedly.
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- You can't talk with Big Bad Wolf about acquiring Ganymedean flight logs repeatedly.
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... | @@ -170,7 +177,7 @@ Feedback Focus: Still seeking feedback on Mining Companions, Cargo Containers, a |
... | @@ -170,7 +177,7 @@ Feedback Focus: Still seeking feedback on Mining Companions, Cargo Containers, a |
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Feedback Focus: Still looking for feedback on Mining Companions, Cargo Containers, and Wingmen.
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Feedback Focus: Still looking for feedback on Mining Companions, Cargo Containers, and Wingmen.
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# 1\.12.1:
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# 1.12.1:
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- After reviewing hundreds of hours of combined flight records, engineers from Titan Heavy Industries isolated multiple instances of ship captains performing maneuvers that put THI Cargo Containers and other unmanned craft sharing its chassis stress levels exceeding operational parameters, causing heavy damage to the reactor core itself and presenting a risk of premature catastrophic failure. A recall has been issued for all leased craft, and a more robust reactor design has been implemented.
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- After reviewing hundreds of hours of combined flight records, engineers from Titan Heavy Industries isolated multiple instances of ship captains performing maneuvers that put THI Cargo Containers and other unmanned craft sharing its chassis stress levels exceeding operational parameters, causing heavy damage to the reactor core itself and presenting a risk of premature catastrophic failure. A recall has been issued for all leased craft, and a more robust reactor design has been implemented.
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- Enceladus Flight Control will now notify owners of all unmanned crafts if they spot a critical reactor failure on the long-range polar telescope array, or then such ship clears the ring area and enters the interlunar return trajectory.
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- Enceladus Flight Control will now notify owners of all unmanned crafts if they spot a critical reactor failure on the long-range polar telescope array, or then such ship clears the ring area and enters the interlunar return trajectory.
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... | @@ -182,7 +189,7 @@ Feedback Focus: Still looking for feedback on Mining Companions, Cargo Container |
... | @@ -182,7 +189,7 @@ Feedback Focus: Still looking for feedback on Mining Companions, Cargo Container |
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Feedback Focus: Mining Companions, Cargo Containers and Wingmen.
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Feedback Focus: Mining Companions, Cargo Containers and Wingmen.
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# 1\.11.10:
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# 1.11.10:
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- Fixed a bug that caused your astrogator to more easily identify ships away from you than those close. While the overall tactical awareness distance stays the same, this change will make it seem shorter, as ships that are far away will now take significantly more time to identify.
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- Fixed a bug that caused your astrogator to more easily identify ships away from you than those close. While the overall tactical awareness distance stays the same, this change will make it seem shorter, as ships that are far away will now take significantly more time to identify.
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- Fixed animation of the tactical/IFF marker on your autopilot overlay.
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- Fixed animation of the tactical/IFF marker on your autopilot overlay.
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... | @@ -190,20 +197,20 @@ Feedback Focus: Mining Companions, Cargo Containers and Wingmen. |
... | @@ -190,20 +197,20 @@ Feedback Focus: Mining Companions, Cargo Containers and Wingmen. |
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1\.11.9:
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# 1.11.9:
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- Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't have these problems and use fewer resources, improving game performance.
|
|
- Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't have these problems and use fewer resources, improving game performance.
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Feedback Focus: Line of sight.
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Feedback Focus: Line of sight.
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# 1\.11.8:
|
|
# 1.11.8:
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|
|
- Vertical hull cut line was sometimes still visible on K44 when examined in the Fleet menu.
|
|
- Vertical hull cut line was sometimes still visible on K44 when examined in the Fleet menu.
|
|
- Updated translations.
|
|
- Updated translations.
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|
|
|
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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|
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|
|
|
# 1\.11.7:
|
|
# 1.11.7:
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|
|
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|
|
- Re-balanced astrogator and geologist identification times to make bringing multiple crew of the same role more impactful. Astrogators will now take much more time to spot a ship on the very edge of their range.
|
|
- Re-balanced astrogator and geologist identification times to make bringing multiple crew of the same role more impactful. Astrogators will now take much more time to spot a ship on the very edge of their range.
|
|
- Improved music mixing.
|
|
- Improved music mixing.
|
... | @@ -214,13 +221,13 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -214,13 +221,13 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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|
|
Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geologists, mechanics, and astrogators, especially with the new re-balance. With the mass driver fix, you'll notice that tuned mass drivers will have different muzzle velocities. While the difference is not significant, I'd like to hear your opinion on that, too.
|
|
Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geologists, mechanics, and astrogators, especially with the new re-balance. With the mass driver fix, you'll notice that tuned mass drivers will have different muzzle velocities. While the difference is not significant, I'd like to hear your opinion on that, too.
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# 1\.11.6:
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# 1.11.6:
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|
|
- Fixed a bug that caused the game to slow down and flood the game logs with messages when you undocked and re-docked to a space station that had nothing more to say to you.
|
|
- Fixed a bug that caused the game to slow down and flood the game logs with messages when you undocked and re-docked to a space station that had nothing more to say to you.
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|
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Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geologists, mechanics, and astrogators.
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|
Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geologists, mechanics, and astrogators.
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|
|
# 1\.11.5:
|
|
# 1.11.5:
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|
|
- When you accessed the ship logs for the second time, they would not scroll all the way to the end.
|
|
- When you accessed the ship logs for the second time, they would not scroll all the way to the end.
|
|
- Ship logs sometimes did not get focus on the last line of the logs.
|
|
- Ship logs sometimes did not get focus on the last line of the logs.
|
... | @@ -232,7 +239,7 @@ Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geol |
... | @@ -232,7 +239,7 @@ Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geol |
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|
|
|
|
Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geologists, mechanics, and astrogators.
|
|
Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geologists, mechanics, and astrogators.
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|
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|
|
# 1\.11.2:
|
|
# 1.11.2:
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|
|
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|
|
- Multiple mechanics will not speed up the rate of replacing your hardware with new ones anymore.
|
|
- Multiple mechanics will not speed up the rate of replacing your hardware with new ones anymore.
|
|
- Repair times shorter than one hour will now be displayed correctly.
|
|
- Repair times shorter than one hour will now be displayed correctly.
|
... | @@ -242,7 +249,7 @@ Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geol |
... | @@ -242,7 +249,7 @@ Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geol |
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|
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|
|
Feedback Focus: Ship maintenance.
|
|
Feedback Focus: Ship maintenance.
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|
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|
|
|
# 1\.11.0:
|
|
# 1.11.0:
|
|
|
|
|
|
- Hiring multiple mechanics will shorten the time required to perform maintenance. Not having any mechanics in your company will extend that time.
|
|
- Hiring multiple mechanics will shorten the time required to perform maintenance. Not having any mechanics in your company will extend that time.
|
|
- You can't sell ships that are undergoing maintenance.
|
|
- You can't sell ships that are undergoing maintenance.
|
... | @@ -251,7 +258,7 @@ Feedback Focus: Ship maintenance. |
... | @@ -251,7 +258,7 @@ Feedback Focus: Ship maintenance. |
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|
|
Feedback Focus: Ship maintenance.
|
|
Feedback Focus: Ship maintenance.
|
|
|
|
|
|
# 1\.10.0:
|
|
# 1.10.0:
|
|
|
|
|
|
- Ships that undergo maintenance are now marked as such in your Fleet menu.
|
|
- Ships that undergo maintenance are now marked as such in your Fleet menu.
|
|
- Ships appeared upside-down in some areas of the Fleet and Dealer menus.
|
|
- Ships appeared upside-down in some areas of the Fleet and Dealer menus.
|
... | @@ -260,7 +267,7 @@ Feedback Focus: Ship maintenance. |
... | @@ -260,7 +267,7 @@ Feedback Focus: Ship maintenance. |
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|
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|
|
Feedback Focus: The new Fleet and Dealer aesthetic and functionality.
|
|
Feedback Focus: The new Fleet and Dealer aesthetic and functionality.
|
|
|
|
|
|
# 1\.9.0:
|
|
# 1.9.0:
|
|
|
|
|
|
- New visuals for the Fleet and Dive ship display.
|
|
- New visuals for the Fleet and Dive ship display.
|
|
- The dive summary screen will not pop up if the only things you brought in your cargo bay were something you already owned, like your own mining companion. This also prevents a glitch that allows you to use the station menus when you had a completely empty summary screen displayed in the foreground.
|
|
- The dive summary screen will not pop up if the only things you brought in your cargo bay were something you already owned, like your own mining companion. This also prevents a glitch that allows you to use the station menus when you had a completely empty summary screen displayed in the foreground.
|
... | @@ -270,7 +277,7 @@ Feedback Focus: The new Fleet and Dealer aesthetic and functionality. |
... | @@ -270,7 +277,7 @@ Feedback Focus: The new Fleet and Dealer aesthetic and functionality. |
|
|
|
|
|
Feedback Focus: The new Fleet and Dealer aesthetic.
|
|
Feedback Focus: The new Fleet and Dealer aesthetic.
|
|
|
|
|
|
# 1\.8.2:
|
|
# 1.8.2:
|
|
|
|
|
|
- Hiring multiple geologists or astrogators will improve identification speed in their respective fields. This change is likely to be re-balanced before it hits the Stable branch based on your feedback - make your hiring decisions accordingly.
|
|
- Hiring multiple geologists or astrogators will improve identification speed in their respective fields. This change is likely to be re-balanced before it hits the Stable branch based on your feedback - make your hiring decisions accordingly.
|
|
- Improved game performance when there is a lot of identified ore floating around your ship.
|
|
- Improved game performance when there is a lot of identified ore floating around your ship.
|
... | @@ -286,7 +293,7 @@ Feedback Focus: The new Fleet and Dealer aesthetic. |
... | @@ -286,7 +293,7 @@ Feedback Focus: The new Fleet and Dealer aesthetic. |
|
|
|
|
|
Feedback Focus: New geologist gameplay balance.
|
|
Feedback Focus: New geologist gameplay balance.
|
|
|
|
|
|
# 1\.7.0:
|
|
# 1.7.0:
|
|
|
|
|
|
- Engine update to Godot 3.5.2.
|
|
- Engine update to Godot 3.5.2.
|
|
- Updated translations.
|
|
- Updated translations.
|
... | @@ -295,7 +302,7 @@ Feedback Focus: The main reason for the engine update is to eliminate a very rar |
... | @@ -295,7 +302,7 @@ Feedback Focus: The main reason for the engine update is to eliminate a very rar |
|
|
|
|
|
As with any game engine upgrade, all sorts of things could be working slightly differently, so I'd be very interested in hearing about any bugs and quirks you experience in this version.
|
|
As with any game engine upgrade, all sorts of things could be working slightly differently, so I'd be very interested in hearing about any bugs and quirks you experience in this version.
|
|
|
|
|
|
# 1\.6.12:
|
|
# 1.6.12:
|
|
|
|
|
|
- Fixed nanodrone propulsion laser audio.
|
|
- Fixed nanodrone propulsion laser audio.
|
|
- Focus was lost when you sent the very last message in a conversation using either a gamepad or a keyboard. Focus will now be re-acquired by the station selected in your OMS menu.
|
|
- Focus was lost when you sent the very last message in a conversation using either a gamepad or a keyboard. Focus will now be re-acquired by the station selected in your OMS menu.
|
... | @@ -303,7 +310,7 @@ As with any game engine upgrade, all sorts of things could be working slightly d |
... | @@ -303,7 +310,7 @@ As with any game engine upgrade, all sorts of things could be working slightly d |
|
|
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|
|
Feedback Focus: Nanodrone audio, gamepad control.
|
|
Feedback Focus: Nanodrone audio, gamepad control.
|
|
|
|
|
|
# 1\.6.10:
|
|
# 1.6.10:
|
|
|
|
|
|
- The IFF control on your Pilot tab was always yellow on the "auto" setting, even if your onboard automatic IFF classified ships as hostile and friendly. It will now follow the automatic classification color scheme.
|
|
- The IFF control on your Pilot tab was always yellow on the "auto" setting, even if your onboard automatic IFF classified ships as hostile and friendly. It will now follow the automatic classification color scheme.
|
|
- Ganymedean Anarchy station docking arms will no longer attempt to grab OCP-209 from below.
|
|
- Ganymedean Anarchy station docking arms will no longer attempt to grab OCP-209 from below.
|
... | @@ -311,7 +318,7 @@ Feedback Focus: Nanodrone audio, gamepad control. |
... | @@ -311,7 +318,7 @@ Feedback Focus: Nanodrone audio, gamepad control. |
|
|
|
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
|
|
|
|
# 1\.6.8:
|
|
# 1.6.8:
|
|
|
|
|
|
- The comms window can be scrolled again.
|
|
- The comms window can be scrolled again.
|
|
- Your crew will comment on finding dead bodies in space sooner.
|
|
- Your crew will comment on finding dead bodies in space sooner.
|
... | @@ -319,7 +326,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -319,7 +326,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
|
|
|
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
|
|
|
|
# 1\.6.6:
|
|
# 1.6.6:
|
|
|
|
|
|
- When carrying an autonomous system in a cradle, other ships will now consider it an integral part of the ship. This prevents pirates from trying to shoot down unpowered claim beacons - even when you have a good standing with them. They will still attempt to disable them if you choose to deploy them near a site they frequent, as they don't enjoy the extra attention from Enceladian authorities.
|
|
- When carrying an autonomous system in a cradle, other ships will now consider it an integral part of the ship. This prevents pirates from trying to shoot down unpowered claim beacons - even when you have a good standing with them. They will still attempt to disable them if you choose to deploy them near a site they frequent, as they don't enjoy the extra attention from Enceladian authorities.
|
|
- Comms window will show the most recent dialogue option even if there is no reply for you to pick.
|
|
- Comms window will show the most recent dialogue option even if there is no reply for you to pick.
|
... | @@ -329,7 +336,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -329,7 +336,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
|
|
|
|
|
Feedback Focus: Comms. I changed the way the window scroll to the bottom. It should be foolproof, but if you encounter a situation when it doesn't show what you expect, please report it with a screenshot, so we can be on the same page as to what is happening.
|
|
Feedback Focus: Comms. I changed the way the window scroll to the bottom. It should be foolproof, but if you encounter a situation when it doesn't show what you expect, please report it with a screenshot, so we can be on the same page as to what is happening.
|
|
|
|
|
|
# 1\.6.2:
|
|
# 1.6.2:
|
|
|
|
|
|
- Voyager RSLS now has a standby mode and will not draw extra power when not printing anything.
|
|
- Voyager RSLS now has a standby mode and will not draw extra power when not printing anything.
|
|
- Fixed audio issues on Voyager RSLS Fabrication Plant audible when printing nanodrones on Eagle Prospectors.
|
|
- Fixed audio issues on Voyager RSLS Fabrication Plant audible when printing nanodrones on Eagle Prospectors.
|
... | @@ -338,7 +345,7 @@ Feedback Focus: Comms. I changed the way the window scroll to the bottom. It sho |
... | @@ -338,7 +345,7 @@ Feedback Focus: Comms. I changed the way the window scroll to the bottom. It sho |
|
|
|
|
|
Feedback Focus: Voyager.
|
|
Feedback Focus: Voyager.
|
|
|
|
|
|
# 1\.6.0:
|
|
# 1.6.0:
|
|
|
|
|
|
- The Onboard Maintenance System screen will now remember the last station you accessed and show it again when you enter it.
|
|
- The Onboard Maintenance System screen will now remember the last station you accessed and show it again when you enter it.
|
|
- Additional in-universe advertisement on the Enceladus Billboard.
|
|
- Additional in-universe advertisement on the Enceladus Billboard.
|
... | @@ -349,14 +356,14 @@ Feedback Focus: Voyager. |
... | @@ -349,14 +356,14 @@ Feedback Focus: Voyager. |
|
|
|
|
|
Feedback Focus: Racing interactions.
|
|
Feedback Focus: Racing interactions.
|
|
|
|
|
|
# 1\.5.6:
|
|
# 1.5.6:
|
|
|
|
|
|
- Fixed the gravimetric augmented reality overlay, which was clipped on 32:9 aspect ratio displays on EIME and Bald Eagle Racing HUD.
|
|
- Fixed the gravimetric augmented reality overlay, which was clipped on 32:9 aspect ratio displays on EIME and Bald Eagle Racing HUD.
|
|
- Updated translations.
|
|
- Updated translations.
|
|
|
|
|
|
Feedback Focus: Gravimetric overlay.
|
|
Feedback Focus: Gravimetric overlay.
|
|
|
|
|
|
# 1\.5.0:
|
|
# 1.5.0:
|
|
|
|
|
|
- Separate "Accessibility" tab in the Settings menu.
|
|
- Separate "Accessibility" tab in the Settings menu.
|
|
- Ability to turn the hearing-impaired music visual cues off. They are turned off by default now.
|
|
- Ability to turn the hearing-impaired music visual cues off. They are turned off by default now.
|
... | @@ -364,7 +371,7 @@ Feedback Focus: Gravimetric overlay. |
... | @@ -364,7 +371,7 @@ Feedback Focus: Gravimetric overlay. |
|
|
|
|
|
Feedback Focus: Accessibility options.
|
|
Feedback Focus: Accessibility options.
|
|
|
|
|
|
# 1\.4.11:
|
|
# 1.4.11:
|
|
|
|
|
|
- When participating in a race, if the drone runs out of propellant, the race will be declared a draw - unless you were just about to catch it.
|
|
- When participating in a race, if the drone runs out of propellant, the race will be declared a draw - unless you were just about to catch it.
|
|
- Fixed flickering of ship astrogation markers on your main display.
|
|
- Fixed flickering of ship astrogation markers on your main display.
|
... | @@ -376,7 +383,7 @@ Feedback Focus: Accessibility options. |
... | @@ -376,7 +383,7 @@ Feedback Focus: Accessibility options. |
|
|
|
|
|
Feedback Focus: Ringracing.
|
|
Feedback Focus: Ringracing.
|
|
|
|
|
|
# 1\.4.9:
|
|
# 1.4.9:
|
|
|
|
|
|
- If you had an astrogator on board who marked a ship with a tactical marker and your LIDAR detected but then lost the line of sight to that ship for more than 60 seconds, the identify friend-or-foe settings for that ship would reset to the default "auto" setting without changing the slider position on the Pilot tab. The settings will be preserved for as long as the ship is tracked. If you don't have an astrogator and your LIDAR loses track of a ship for over 60 seconds, IFF settings will reset and change the appropriate slider accordingly.
|
|
- If you had an astrogator on board who marked a ship with a tactical marker and your LIDAR detected but then lost the line of sight to that ship for more than 60 seconds, the identify friend-or-foe settings for that ship would reset to the default "auto" setting without changing the slider position on the Pilot tab. The settings will be preserved for as long as the ship is tracked. If you don't have an astrogator and your LIDAR loses track of a ship for over 60 seconds, IFF settings will reset and change the appropriate slider accordingly.
|
|
- Improved performance of IFF detection. This will lower CPU usage somewhat when many ships are surrounding you.
|
|
- Improved performance of IFF detection. This will lower CPU usage somewhat when many ships are surrounding you.
|
... | @@ -384,7 +391,7 @@ Feedback Focus: Ringracing. |
... | @@ -384,7 +391,7 @@ Feedback Focus: Ringracing. |
|
|
|
|
|
Feedback Focus: New IFF behaviour. The settings on the Pilot tab should now be consistent with what is happening in the game.
|
|
Feedback Focus: New IFF behaviour. The settings on the Pilot tab should now be consistent with what is happening in the game.
|
|
|
|
|
|
# 1\.4.8:
|
|
# 1.4.8:
|
|
|
|
|
|
- Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
|
|
- Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
|
|
- Fixed engine, explosion, and laser flares on the edge of the visual feed.
|
|
- Fixed engine, explosion, and laser flares on the edge of the visual feed.
|
... | @@ -393,13 +400,13 @@ Feedback Focus: New IFF behaviour. The settings on the Pilot tab should now be c |
... | @@ -393,13 +400,13 @@ Feedback Focus: New IFF behaviour. The settings on the Pilot tab should now be c |
|
|
|
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
|
|
|
|
# 1\.4.7:
|
|
# 1.4.7:
|
|
|
|
|
|
- Updated translations - complete Italian translation.
|
|
- Updated translations - complete Italian translation.
|
|
|
|
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
|
|
|
|
# 1\.4.3:
|
|
# 1.4.3:
|
|
|
|
|
|
- Setting your IFF system to "hostile" or "friendly" will now completely override any judgment your onboard IFF computer makes.
|
|
- Setting your IFF system to "hostile" or "friendly" will now completely override any judgment your onboard IFF computer makes.
|
|
- Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
|
|
- Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
|
... | @@ -407,7 +414,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -407,7 +414,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
|
|
|
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
|
|
|
|
|
|
# 1\.4.2:
|
|
# 1.4.2:
|
|
|
|
|
|
- Disabling the "use autopilot" option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
|
|
- Disabling the "use autopilot" option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
|
|
- Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
|
|
- Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
|
... | @@ -415,7 +422,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -415,7 +422,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
|
|
|
|
|
Feedback Focus: Any astrogation-related quirks and new visuals.
|
|
Feedback Focus: Any astrogation-related quirks and new visuals.
|
|
|
|
|
|
# 1\.4.1:
|
|
# 1.4.1:
|
|
|
|
|
|
- Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
|
|
- Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
|
|
- If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
|
|
- If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
|
... | @@ -426,25 +433,25 @@ Feedback Focus: Any astrogation-related quirks and new visuals. |
... | @@ -426,25 +433,25 @@ Feedback Focus: Any astrogation-related quirks and new visuals. |
|
|
|
|
|
Feedback Focus: Any astrogation-related quirks and new visuals.
|
|
Feedback Focus: Any astrogation-related quirks and new visuals.
|
|
|
|
|
|
# 1\.3.8:
|
|
# 1.3.8:
|
|
|
|
|
|
- Fixed mineral market labels - they will not be displayed above the tooltips anymore.
|
|
- Fixed mineral market labels - they will not be displayed above the tooltips anymore.
|
|
|
|
|
|
Feedback Focus: Performance and graphical glitches. This patch changes how some UI elements are rendered, so please be on the lookout for any rendering glitches. The most affected elements would be the tooltips when hovering over any UI elements. When reporting performance, please include a profiler screenshot. You can enable the in-game profiler by pressing the F11 key.
|
|
Feedback Focus: Performance and graphical glitches. This patch changes how some UI elements are rendered, so please be on the lookout for any rendering glitches. The most affected elements would be the tooltips when hovering over any UI elements. When reporting performance, please include a profiler screenshot. You can enable the in-game profiler by pressing the F11 key.
|
|
|
|
|
|
# 1\.3.7:
|
|
# 1.3.7:
|
|
|
|
|
|
- Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime stations. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.
|
|
- Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime stations. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.
|
|
|
|
|
|
Feedback Focus: Performance and graphical glitches. This patch changes how some UI elements are rendered, so please be on the lookout for any rendering glitches. The most affected elements would be the tooltips when hovering over any UI elements. When reporting performance, please include a profiler screenshot. You can enable the in-game profiler by pressing the F11 key.
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Feedback Focus: Performance and graphical glitches. This patch changes how some UI elements are rendered, so please be on the lookout for any rendering glitches. The most affected elements would be the tooltips when hovering over any UI elements. When reporting performance, please include a profiler screenshot. You can enable the in-game profiler by pressing the F11 key.
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# 1\.3.5:
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# 1.3.5:
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* Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload metric shitton of ammunition on a ship that was once threatening them. \
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|
* Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload metric shitton of ammunition on a ship that was once threatening them. \
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\
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\
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1\.3.4:
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# 1.3.4:
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- When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
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- When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
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- Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
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- Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
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... | @@ -453,7 +460,7 @@ Feedback Focus: Performance and graphical glitches. This patch changes how some |
... | @@ -453,7 +460,7 @@ Feedback Focus: Performance and graphical glitches. This patch changes how some |
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Feedback Focus: Release candidate. Due to the CTD fix, I'd like to push this to the stable branch ASAP. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Due to the CTD fix, I'd like to push this to the stable branch ASAP. Please report anything working worse than in the current stable branch.
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# 1\.3.3:
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# 1.3.3:
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- Fixed visual feed, astrogation maps, and dive target maps not always matching the area of the rings you ended up with. This depended on the launch's in-game time, which would sometimes cause a flickering of the mismatching map.
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|
- Fixed visual feed, astrogation maps, and dive target maps not always matching the area of the rings you ended up with. This depended on the launch's in-game time, which would sometimes cause a flickering of the mismatching map.
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- The area of the Rings beyond the Encke gap is visible again.
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- The area of the Rings beyond the Encke gap is visible again.
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... | @@ -462,7 +469,7 @@ Feedback Focus: Release candidate. Due to the CTD fix, I'd like to push this to |
... | @@ -462,7 +469,7 @@ Feedback Focus: Release candidate. Due to the CTD fix, I'd like to push this to |
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Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
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Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
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# 1\.3.2:
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# 1.3.2:
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- Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
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|
- Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
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|
- Added job titles to the lines you can pick for your crew when interacting with other ships or stations.
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- Added job titles to the lines you can pick for your crew when interacting with other ships or stations.
|
... | @@ -471,7 +478,7 @@ Feedback Focus: Still looking for feedback on interactions with your crew and ot |
... | @@ -471,7 +478,7 @@ Feedback Focus: Still looking for feedback on interactions with your crew and ot |
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Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
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Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
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# 1\.3.0:
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# 1.3.0:
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- Mining Companions will no longer devour human bodies on their way to Enceladus.
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- Mining Companions will no longer devour human bodies on their way to Enceladus.
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- Fixed a bug that caused your crew to talk to you less than they were supposed to.
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|
- Fixed a bug that caused your crew to talk to you less than they were supposed to.
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... | @@ -480,7 +487,7 @@ Feedback Focus: Still looking for feedback on interactions with your crew and ot |
... | @@ -480,7 +487,7 @@ Feedback Focus: Still looking for feedback on interactions with your crew and ot |
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Feedback Focus: Interactions with your crew.
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Feedback Focus: Interactions with your crew.
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# 1\.2.0:
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|
# 1.2.0:
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|
- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
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|
- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
|
|
- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
|
|
- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
|
... | @@ -494,7 +501,7 @@ Feedback Focus: Interactions with your crew. |
... | @@ -494,7 +501,7 @@ Feedback Focus: Interactions with your crew. |
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Feedback Focus: The most complex change in this release is the adjustment to faction reactions to hostile actions. This should make the NPC act much less apathetic in combat.
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Feedback Focus: The most complex change in this release is the adjustment to faction reactions to hostile actions. This should make the NPC act much less apathetic in combat.
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# 1\.1.0:
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|
# 1.1.0:
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|
- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
|
|
- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
|
|
- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
|
|
- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
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... | @@ -503,39 +510,39 @@ Feedback Focus: The most complex change in this release is the adjustment to fac |
... | @@ -503,39 +510,39 @@ Feedback Focus: The most complex change in this release is the adjustment to fac |
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Feedback Focus: New astrogation data.
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Feedback Focus: New astrogation data.
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# 1\.0.50:
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|
# 1.0.50:
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|
- If you qualified for two stat-based achievements at once, like the "Squadron 303" and "And His Name Will Be Forty and Four" - you would only get the first one initially and the second one only if the relevant counter increased after you got it. This made some of the achievements difficult to obtain. This release not only fixes the initial unlock sequence but also features a compatibility tool to unlock achievements you previously qualified for.
|
|
- If you qualified for two stat-based achievements at once, like the "Squadron 303" and "And His Name Will Be Forty and Four" - you would only get the first one initially and the second one only if the relevant counter increased after you got it. This made some of the achievements difficult to obtain. This release not only fixes the initial unlock sequence but also features a compatibility tool to unlock achievements you previously qualified for.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1\.0.49:
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|
# 1.0.49:
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|
|
- Torbernite crystals will despawn correctly now. Previously, they would linger in the simulation space even if you left their area without either grabbing them nor destroying them, causing degraded performance and possibly duplicating them if you came back to the same site again.
|
|
- Torbernite crystals will despawn correctly now. Previously, they would linger in the simulation space even if you left their area without either grabbing them nor destroying them, causing degraded performance and possibly duplicating them if you came back to the same site again.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1\.0.48:
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# 1.0.48:
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|
- Raised the minimum distance you need to be from a target to initiate astrogation from 3km to 15km. Astrogating from a closer distance didn't actually make in-universe sense and it caused all kinds of problems if the thing you were astrogating towards was already simulated in the physics engine (spawned), including but not limited to: astrogating into an object, ships you astrogated to exploding, a possibility that you actually passed through the point you wanted to astrogate to in an extended astrogation run-up, and other physics related glitches. The raised limit prevents all that.
|
|
- Raised the minimum distance you need to be from a target to initiate astrogation from 3km to 15km. Astrogating from a closer distance didn't actually make in-universe sense and it caused all kinds of problems if the thing you were astrogating towards was already simulated in the physics engine (spawned), including but not limited to: astrogating into an object, ships you astrogated to exploding, a possibility that you actually passed through the point you wanted to astrogate to in an extended astrogation run-up, and other physics related glitches. The raised limit prevents all that.
|
|
- Updated translations.
|
|
- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1\.0.47:
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|
# 1.0.47:
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|
- Pressing both "rotate left" and "rotate right" simultaneously on FBW-equipped craft will now net a zero rotation instead of rotating right.
|
|
- Pressing both "rotate left" and "rotate right" simultaneously on FBW-equipped craft will now net a zero rotation instead of rotating right.
|
|
- Updated translations.
|
|
- Updated translations.
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|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1\.0.45:
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|
# 1.0.45:
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|
- Fixed GOG achievements synchronization. At some point, there seemed to be a change in the achievement API that caused some of them not to be registered by Galaxy. This update adds a workaround and will automatically synchronize all your achievements that were not registered correctly the first time you launched the game.
|
|
- Fixed GOG achievements synchronization. At some point, there seemed to be a change in the achievement API that caused some of them not to be registered by Galaxy. This update adds a workaround and will automatically synchronize all your achievements that were not registered correctly the first time you launched the game.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
# 1\.0.43:
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|
# 1.0.43:
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|
- Mining Companions, both rogue and well-behaved, sometimes entered an unholy union, with each of them entering simultaneously entering the cargo bay of the other. Attempting to astrogate with such an agglomerate in your cargo bay caused the reality to wrap up on itself and collapse your ship to singularity, crashing the game in the process.
|
|
- Mining Companions, both rogue and well-behaved, sometimes entered an unholy union, with each of them entering simultaneously entering the cargo bay of the other. Attempting to astrogate with such an agglomerate in your cargo bay caused the reality to wrap up on itself and collapse your ship to singularity, crashing the game in the process.
|
|
- Transponder codes of your mining companions, cargo containers, and beacons will not repeat themselves anymore.
|
|
- Transponder codes of your mining companions, cargo containers, and beacons will not repeat themselves anymore.
|
... | @@ -544,38 +551,38 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -544,38 +551,38 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
# 1\.0.41:
|
|
# 1.0.41:
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|
|
- Nuclear reactor leak animation will stop when you can't see it, improving performance and preventing weird reactor leak glitches if you zoom the camera near a leaking reactor rapidly.
|
|
- Nuclear reactor leak animation will stop when you can't see it, improving performance and preventing weird reactor leak glitches if you zoom the camera near a leaking reactor rapidly.
|
|
- Updated translations.
|
|
- Updated translations.
|
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|
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|
|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
# 1\.0.37:
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|
# 1.0.37:
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|
|
- Singularity Cores will not break causality anymore and will despawn when required, allowing the mystery music to fade away if you fly away from them. Their unusual physical effect stays the same.
|
|
- Singularity Cores will not break causality anymore and will despawn when required, allowing the mystery music to fade away if you fly away from them. Their unusual physical effect stays the same.
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|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
# 1\.0.36:
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|
# 1.0.36:
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|
|
- Improved readability of the Dive Summary screen. Previously, text displayed on the ore summary screen individual chunk composition and price estimations was challenging to read in some resolution/HUD scale combinations.
|
|
- Improved readability of the Dive Summary screen. Previously, text displayed on the ore summary screen individual chunk composition and price estimations was challenging to read in some resolution/HUD scale combinations.
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|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
# 1\.0.33:
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|
# 1.0.33:
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|
- Deorbiting moonlets will despawn correctly now.
|
|
- Deorbiting moonlets will despawn correctly now.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
|
|
Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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|
# 1\.0.32:
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|
# 1.0.32:
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|
- Rotational acceleration will not depend on the rate of time flow anymore.
|
|
- Rotational acceleration will not depend on the rate of time flow anymore.
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Feedback Focus: Still looking for feedback on lithobraking and system damage - especially reactor rod jams - and the effect of rapid rotation on your ship.
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|
Feedback Focus: Still looking for feedback on lithobraking and system damage - especially reactor rod jams - and the effect of rapid rotation on your ship.
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|
# 1\.0.31:
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|
# 1.0.31:
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|
|
- Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
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|
- Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
|
|
- Adjusted ship acceleration computation to be more accurate.
|
|
- Adjusted ship acceleration computation to be more accurate.
|
... | @@ -586,40 +593,40 @@ Feedback Focus: Still looking for feedback on lithobraking and system damage - e |
... | @@ -586,40 +593,40 @@ Feedback Focus: Still looking for feedback on lithobraking and system damage - e |
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Feedback Focus: Lithobraking and system damage. This version mostly affects acceleration-related damage, both from having an insanely high thrust-to-mass ratio and from hitting things with your ship. This affects mostly reactor rod jam damage. The new damage balance should be consistent and a bit lower than it used to be but not negligible. Hitting a big rock at 50m/s (in other words - stopping from 50m/s to 0 immediately) should cause about 70% damage to the rods on most of the ships. I performed a large number of synthetic and in-game simulations to verify the values, so I'm pretty sure that calculation is correct, so I'm mostly looking for feedback on how it actually feels when you are flying the ships.
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|
Feedback Focus: Lithobraking and system damage. This version mostly affects acceleration-related damage, both from having an insanely high thrust-to-mass ratio and from hitting things with your ship. This affects mostly reactor rod jam damage. The new damage balance should be consistent and a bit lower than it used to be but not negligible. Hitting a big rock at 50m/s (in other words - stopping from 50m/s to 0 immediately) should cause about 70% damage to the rods on most of the ships. I performed a large number of synthetic and in-game simulations to verify the values, so I'm pretty sure that calculation is correct, so I'm mostly looking for feedback on how it actually feels when you are flying the ships.
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|
# 1\.0.29:
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|
# 1.0.29:
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|
|
- Altering the time flow rate will not change the energy of impacts anymore. Previously, slowing down time with adrenal response would make some damages lower and others higher, making them inconsistent with a normal time-flow rate.
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|
- Altering the time flow rate will not change the energy of impacts anymore. Previously, slowing down time with adrenal response would make some damages lower and others higher, making them inconsistent with a normal time-flow rate.
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Feedback Focus: Lithobraking and system damage. While this change should not introduce different damage when the time is flowing at the default rate, please keep an eye out for excessive or insufficient damage when you are using adrenal boosters.
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|
Feedback Focus: Lithobraking and system damage. While this change should not introduce different damage when the time is flowing at the default rate, please keep an eye out for excessive or insufficient damage when you are using adrenal boosters.
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|
# 1\.0.28:
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|
# 1.0.28:
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|
|
- Adjusted Eagle Prospector default reactor settings to 3000K to match the operational parameters of its stock Yama SSR reactor core. You can still tune it up or down to any desired temperature.
|
|
- Adjusted Eagle Prospector default reactor settings to 3000K to match the operational parameters of its stock Yama SSR reactor core. You can still tune it up or down to any desired temperature.
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|
- Updated translations.
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|
- Updated translations.
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Feedback Focus: Eagle Prospector on the stock settings. The new default tuning should give it more thermal and less electric power, but the change should not be too noticeable. There might be a bit more brownouts on power-demanding builds, and the reactor is harder to overheat and damage accidentally.
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|
Feedback Focus: Eagle Prospector on the stock settings. The new default tuning should give it more thermal and less electric power, but the change should not be too noticeable. There might be a bit more brownouts on power-demanding builds, and the reactor is harder to overheat and damage accidentally.
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# 1\.0.27:
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|
# 1.0.27:
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|
|
- You can't tell a miner asking for advice that he is in a shallow region if you are not actually in a shallow ring region anymore.
|
|
- You can't tell a miner asking for advice that he is in a shallow region if you are not actually in a shallow ring region anymore.
|
|
- Updated translations.
|
|
- Updated translations.
|
|
|
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|
|
Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
|
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|
# 1\.0.26:
|
|
# 1.0.26:
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|
|
- Adds the Mandala effect.
|
|
- Adds the Mandala effect.
|
|
- Updated translations.
|
|
- Updated translations.
|
|
|
|
|
|
Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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|
# 1\.0.24:
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|
# 1.0.24:
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|
|
- Fixed a race condition that could cause you to buy or sell two copies of a ship when operating the Dealer or Fleet screens with a faulty mouse.
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|
- Fixed a race condition that could cause you to buy or sell two copies of a ship when operating the Dealer or Fleet screens with a faulty mouse.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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|
Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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|
# 1\.0.23:
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|
# 1.0.23:
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|
|
- Fixed a bug that caused NPC you were conversing with sometimes not to change their feelings about you when you picked a dialogue option that was supposed to have such an effect.
|
|
- Fixed a bug that caused NPC you were conversing with sometimes not to change their feelings about you when you picked a dialogue option that was supposed to have such an effect.
|
|
- Telling the racing team that you are in an area for excavation and not race will make them lose interest in you and leave even if you defended them from pirates before that encounter.
|
|
- Telling the racing team that you are in an area for excavation and not race will make them lose interest in you and leave even if you defended them from pirates before that encounter.
|
... | @@ -627,14 +634,14 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
... | @@ -627,14 +634,14 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
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|
Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
|
|
Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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|
# 1\.0.22:
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|
# 1.0.22:
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|
|
- Mandatory astrogation 101 training for all the ship captains now introduces 12-hour coordinate tracking time even if you don't hire an astrogator, which is sufficient to perform basic astrogation jumps during single dive.
|
|
- Mandatory astrogation 101 training for all the ship captains now introduces 12-hour coordinate tracking time even if you don't hire an astrogator, which is sufficient to perform basic astrogation jumps during single dive.
|
|
- As a direct consequence, your crew will not pretend not to notice a quest location they are just next to just because you did not hire an astrogator.
|
|
- As a direct consequence, your crew will not pretend not to notice a quest location they are just next to just because you did not hire an astrogator.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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|
Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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|
# 1\.0.21:
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# 1.0.21:
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|
|
- Fixed a tutorial bug that caused it to skip to the next step when the initial ore nugget you acquired flew all the way to the front of your cargo bay and bounced back inside.
|
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- Fixed a tutorial bug that caused it to skip to the next step when the initial ore nugget you acquired flew all the way to the front of your cargo bay and bounced back inside.
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- Updated translations.
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- Updated translations.
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... | @@ -642,27 +649,27 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
... | @@ -642,27 +649,27 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1\.0.16:
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# 1.0.16:
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- You can now tune the Bald Eagle autopilot velocity limit up to its stock setting of 195m/s. Previously going into a tuning menu would limit this setting down to 100m/s.
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- You can now tune the Bald Eagle autopilot velocity limit up to its stock setting of 195m/s. Previously going into a tuning menu would limit this setting down to 100m/s.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1\.0.13:
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# 1.0.13:
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- Fixed a race condition that could cause a level to be freed from memory at the same time it was instancing, causing a pretty rare and obscure, rare crash when switching between Enceladus station and the Rings.
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- Fixed a race condition that could cause a level to be freed from memory at the same time it was instancing, causing a pretty rare and obscure, rare crash when switching between Enceladus station and the Rings.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1\.0.11:
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# 1.0.11:
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- Hacking into the Ganymedean Anarchy station should not require the station inhabitants to trust you.
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- Hacking into the Ganymedean Anarchy station should not require the station inhabitants to trust you.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1\.0.9:
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# 1.0.9:
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- When your ring race was not very exciting, the racing drone could decide they are bored, low on fuel, and should return home to Enceladus instead of continuing to race.
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- When your ring race was not very exciting, the racing drone could decide they are bored, low on fuel, and should return home to Enceladus instead of continuing to race.
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- The racing team's first approach to the drone was rather casual, turning up the full thrust only after they satisfied their initial curiosity. This could lead to a not-very-exciting race, making the drone bored.
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- The racing team's first approach to the drone was rather casual, turning up the full thrust only after they satisfied their initial curiosity. This could lead to a not-very-exciting race, making the drone bored.
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... | @@ -671,7 +678,7 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
... | @@ -671,7 +678,7 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1\.0.8:
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# 1.0.8:
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- The ringracing team was not interested in catching the drone. They kept following it without trying to win the race, waiting for the player to wreck their ship. The judges found this to be unsportsmanlike behavior, and a warning has been issued.
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- The ringracing team was not interested in catching the drone. They kept following it without trying to win the race, waiting for the player to wreck their ship. The judges found this to be unsportsmanlike behavior, and a warning has been issued.
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- The ringracing team will not get distracted from a race if you pass near habitats while racing.
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- The ringracing team will not get distracted from a race if you pass near habitats while racing.
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... | @@ -682,14 +689,14 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
... | @@ -682,14 +689,14 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1\.0.3:
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# 1.0.3:
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- Departing from one moonlet to another through astrogation could cause twin moonlets to appear at your destinations.
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- Departing from one moonlet to another through astrogation could cause twin moonlets to appear at your destinations.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 0\.628.1:
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# 0.628.1:
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- Adds new encounters and dialogues as a consequence of destroying some ships and stations. This includes dialogues for the relevant crew.
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- Adds new encounters and dialogues as a consequence of destroying some ships and stations. This includes dialogues for the relevant crew.
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- Some enemies will now want to take revenge upon you instead of extorting money from you. Encounters with opponents that want you dead and try to use everything at their disposal to do so are more challenging.
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- Some enemies will now want to take revenge upon you instead of extorting money from you. Encounters with opponents that want you dead and try to use everything at their disposal to do so are more challenging.
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... | @@ -699,7 +706,7 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
... | @@ -699,7 +706,7 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
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Feedback Focus: New encounters and their challenge level.
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Feedback Focus: New encounters and their challenge level.
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# 0\.627.1:
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# 0.627.1:
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- Following two pirate ships that flee from you and losing none of them will not lead you to twin pirate stations anymore.
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- Following two pirate ships that flee from you and losing none of them will not lead you to twin pirate stations anymore.
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- Lifepods will not call you if an NPC picks them up.
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- Lifepods will not call you if an NPC picks them up.
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... | @@ -707,7 +714,7 @@ Feedback Focus: New encounters and their challenge level. |
... | @@ -707,7 +714,7 @@ Feedback Focus: New encounters and their challenge level. |
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0\.627.0:
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# 0.627.0:
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- Additional paths to complete the Ganymedean Infiltration quest, depending on what kind of crew you have on board your ship.
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- Additional paths to complete the Ganymedean Infiltration quest, depending on what kind of crew you have on board your ship.
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- You can now find some messages on GAnet's Twatter based on your faction standing.
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- You can now find some messages on GAnet's Twatter based on your faction standing.
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... | @@ -718,7 +725,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -718,7 +725,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Additional interactions with the Ganymedean Anarchy station and alternate paths to end the infiltration quest.
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Feedback Focus: Additional interactions with the Ganymedean Anarchy station and alternate paths to end the infiltration quest.
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# 0\.626.3:
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# 0.626.3:
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- When returning to the station with complex objects in your cargo bay, such as rogue mining companions, they will now be placed above other output you bring on the dive summary screen. This prevents them from intersecting with themselves or other objects and breaking physics on that screen.
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- When returning to the station with complex objects in your cargo bay, such as rogue mining companions, they will now be placed above other output you bring on the dive summary screen. This prevents them from intersecting with themselves or other objects and breaking physics on that screen.
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- Fixed the native executable icon on Windows.
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- Fixed the native executable icon on Windows.
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... | @@ -726,7 +733,7 @@ Feedback Focus: Additional interactions with the Ganymedean Anarchy station and |
... | @@ -726,7 +733,7 @@ Feedback Focus: Additional interactions with the Ganymedean Anarchy station and |
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Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
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Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
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# 0\.626.1:
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# 0.626.1:
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- Improved sick leave resolution. If a member of your crew is on sick leave and you don't hire a replacement, they will automatically return to their duty when their sick leave ends. If you hire and assign a replacement, they will stay inactive instead unless there is a free seat available on your ship.
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- Improved sick leave resolution. If a member of your crew is on sick leave and you don't hire a replacement, they will automatically return to their duty when their sick leave ends. If you hire and assign a replacement, they will stay inactive instead unless there is a free seat available on your ship.
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- Big Bad Wolf will now acknowledge the completion of some tasks they give you.
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- Big Bad Wolf will now acknowledge the completion of some tasks they give you.
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... | @@ -734,7 +741,7 @@ Feedback Focus: Still looking for feedback on interactions with the Ganymedean A |
... | @@ -734,7 +741,7 @@ Feedback Focus: Still looking for feedback on interactions with the Ganymedean A |
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Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
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Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
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# 0\.625.1
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# 0.625.1
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- Polished up the Ganymedean Anarchy dialogue tree to follow some uncommon conditions and decisions you could made in the past.
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- Polished up the Ganymedean Anarchy dialogue tree to follow some uncommon conditions and decisions you could made in the past.
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- You will now be able to access the GAnet even if you did not agree to perform the infiltration job.
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- You will now be able to access the GAnet even if you did not agree to perform the infiltration job.
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... | @@ -743,19 +750,19 @@ Feedback Focus: Still looking for feedback on interactions with the Ganymedean A |
... | @@ -743,19 +750,19 @@ Feedback Focus: Still looking for feedback on interactions with the Ganymedean A |
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Feedback Focus: Interactions with the Ganymedean Anarchy station and the related quest.
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Feedback Focus: Interactions with the Ganymedean Anarchy station and the related quest.
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# 0\.625.0:
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# 0.625.0:
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- You can now finish the Ganymedean infiltration quest. This release includes a lot of dialogues and options but is not yet as polished as I'd like to be. There are paths that you could reasonably take which are not implemented or reasonable choices that I didn't think about yet. I'll be keeping a close eye on your feedback on this, especially parts where you suggest alternative solutions.
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- You can now finish the Ganymedean infiltration quest. This release includes a lot of dialogues and options but is not yet as polished as I'd like to be. There are paths that you could reasonably take which are not implemented or reasonable choices that I didn't think about yet. I'll be keeping a close eye on your feedback on this, especially parts where you suggest alternative solutions.
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Feedback Focus: Ganymedean Infiltration quest.
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Feedback Focus: Ganymedean Infiltration quest.
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# 0\.624.16:
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# 0.624.16:
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- Increased chances to randomly encounter events such as big space stations and moonlets by just traversing the rings.
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- Increased chances to randomly encounter events such as big space stations and moonlets by just traversing the rings.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0\.624.15:
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# 0.624.15:
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- Adjusted astrogation settings. Your astrogator will now try to get you closer to your destination and make efforts not to fly straight into it when you enter the ring plane again.
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- Adjusted astrogation settings. Your astrogator will now try to get you closer to your destination and make efforts not to fly straight into it when you enter the ring plane again.
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- Increased frequency of log writes. As logs are now flushed to the disc faster, in case of a catastrophic software failure (aka crash to desktop), there is a much higher chance of them containing relevant information.
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- Increased frequency of log writes. As logs are now flushed to the disc faster, in case of a catastrophic software failure (aka crash to desktop), there is a much higher chance of them containing relevant information.
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... | @@ -764,21 +771,21 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -764,21 +771,21 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0\.624.13:
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# 0.624.13:
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- Changed the astrogation drift and spawning parameters. You will now come out of the astrogation sequence much closer to your destination. This can both make the game much easier, removing the need to search the destination area for what you were looking for, but also substantially increasing the risks of astrogation accidents.
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- Changed the astrogation drift and spawning parameters. You will now come out of the astrogation sequence much closer to your destination. This can both make the game much easier, removing the need to search the destination area for what you were looking for, but also substantially increasing the risks of astrogation accidents.
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- You can now scroll your pre-flight inspection screen with a gamepad.
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- You can now scroll your pre-flight inspection screen with a gamepad.
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Feedback Focus: Astrogation. These experimental changes change the balance of astrogation jumps a lot, probably removing the whole section of the gameplay loop instead making another loop tighter. With them, you can spend much less time flying and exploring, focusing more on interacting with already-discovered entities. I'm not sure I like this change, but with recent reports of trouble finding astrogation targets all around, I'd like to hear your feedback on this.
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Feedback Focus: Astrogation. These experimental changes change the balance of astrogation jumps a lot, probably removing the whole section of the gameplay loop instead making another loop tighter. With them, you can spend much less time flying and exploring, focusing more on interacting with already-discovered entities. I'm not sure I like this change, but with recent reports of trouble finding astrogation targets all around, I'd like to hear your feedback on this.
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# 0\.624.12:
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# 0.624.12:
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- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
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- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
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- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.
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- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0\.624.10:
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# 0.624.10:
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- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
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- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
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- Fixed a bug that could cause complex objects to spawn on top of other entities.
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- Fixed a bug that could cause complex objects to spawn on top of other entities.
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... | @@ -787,7 +794,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -787,7 +794,7 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Astrogation and object spawning. New settings for astrogation should put you about 800-1500m from your astrogation target, and fixed collider tests should prevent certain complex entities from appearing on top of each other.
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Feedback Focus: Astrogation and object spawning. New settings for astrogation should put you about 800-1500m from your astrogation target, and fixed collider tests should prevent certain complex entities from appearing on top of each other.
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# 0\.624.6:
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# 0.624.6:
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- Changed the way the "rest at a capsule hotel until the end of maintenance" option is presented on failed pre-flight inspection.
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- Changed the way the "rest at a capsule hotel until the end of maintenance" option is presented on failed pre-flight inspection.
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- Fixed a race condition that could cause focus to not change to the hotel option on some systems, requiring mouse use to launch.
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- Fixed a race condition that could cause focus to not change to the hotel option on some systems, requiring mouse use to launch.
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... | @@ -795,7 +802,7 @@ Feedback Focus: Astrogation and object spawning. New settings for astrogation sh |
... | @@ -795,7 +802,7 @@ Feedback Focus: Astrogation and object spawning. New settings for astrogation sh |
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0\.624.4:
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# 0.624.4:
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- Fixed a bug that caused crew interactions, xaser warnings and similar events to be much rarer than they should be.
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- Fixed a bug that caused crew interactions, xaser warnings and similar events to be much rarer than they should be.
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- Fixed race condition when discovering events which could, rarely, make an event not register in your astrogation logs.
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- Fixed race condition when discovering events which could, rarely, make an event not register in your astrogation logs.
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... | @@ -805,21 +812,21 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -805,21 +812,21 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0\.624.0:
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# 0.624.0:
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- You can now call out bounty hunters for not acting on the information you provide them.
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- You can now call out bounty hunters for not acting on the information you provide them.
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- You can get an additional job at the bounty hunter HQ as long as you have relevant information.
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- You can get an additional job at the bounty hunter HQ as long as you have relevant information.
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Feedback Focus: New bounty hunter / pirate interactions.
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Feedback Focus: New bounty hunter / pirate interactions.
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# 0\.623.0:
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# 0.623.0:
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- Additional interaction paths with Vilcy.
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- Additional interaction paths with Vilcy.
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- Fixed a bug in the dialogue systems, which made some options unavailable.
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- Fixed a bug in the dialogue systems, which made some options unavailable.
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Feedback Focus: Still looking for feedback on new settings of NDPT-4205 Point Defence Turret.
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Feedback Focus: Still looking for feedback on new settings of NDPT-4205 Point Defence Turret.
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# 0\.622.8:
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# 0.622.8:
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- Fixed display on EIME and Bald Eagle HUDs, which defaulted to your ship being automatically positioned a bit above the centre of your screen.
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- Fixed display on EIME and Bald Eagle HUDs, which defaulted to your ship being automatically positioned a bit above the centre of your screen.
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- Disabling all the lights will also disable the lights on the Crew display on the Enceladus station lower-left display, giving you an extra performance edge if your system struggles with the graphical effects.
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- Disabling all the lights will also disable the lights on the Crew display on the Enceladus station lower-left display, giving you an extra performance edge if your system struggles with the graphical effects.
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... | | ... | |