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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.575.1:
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- Fixed the screen brightness spike when you adjusted the gamma slider precisely in the middle.
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- Expanded Eagle prospector and variants hull coverage area. Bullets stuck into the hull should not prevent you from astrogating anymore.
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Feedback Focus: Eagle Prospector. The geometry change affects which items are considered to be inside the ship. Please report both things piercing the ship not being detected as inside (preventing astrogation), as well as things outside which would be accounted as cargo (playing the "cargo acquired" sound when they should not). In both cases, please provide a screenshot - it will help much in isolating and fixing any issues.
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# 0.574.2:
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- NPC pilots will now notice damage to their ships in seconds, rather than in microseconds. This dramatically decreases CPU load and performance when multiple other ships are around you at a cost of the reaction time of the NPC. Reaction time should be still in-line with typical human reaction time.
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- Fixed a bug that caused mood indicator updates to still not update immediately after a morale-boosting service visit.
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