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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.557.6:
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- In-game profiler. This is a development tool useful mostly to me when adjusting the game for specific hardware, but might be also useful when reporting performance problems. Hit ctrl + ~ (the key next to 1, below ESC) at any time to display profiling information. A screenshot of what you see there will complement logs when reporting performance issues. The graphs displayed cover roughly 30 to 60 seconds (2048 subsequent frames), are gathered even if you are not displaying the profiler and have much higher resolution than what the logs report, so if you are in a particularly lagging event, turning the profiler on and grabbing a screenshot immediately would be an excellent addition to your feedback.
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- AI will not forget about ships they get near to, and then back away from. This enhances the range you can get away from the racing crew in the ringrace event and still get the reward.
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- AI will not be smarter now if your framerate exceeds 60 fps.
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- Dialogue initialization now runs in a separate thread, preventing a lag spike when a new ship approached you.
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Feedback Focus: Performance.
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# 0.556.14:
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- Moved parts of ship initializations to a separate thread. This prevents a lag spike when a new ship spawns into the detailed simulation.
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