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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.624.13:
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- Changed the astrogation drift and spawning parameters. You will now come out of the astrogation sequence much closer to your destination. This can both make the game much easier, removing the need to search the destination area for what you were looking for, but also substantially increasing the risks of astrogation accidents.
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- You can now scroll your pre-flight inspection screen with a gamepad.
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Feedback Focus: Astrogation. These experimental changes change the balance of astrogation jumps a lot, probably removing the whole section of the gameplay loop instead making another loop tighter. With them, you can spend much less time flying and exploring, focusing more on interacting with already-discovered entities. I'm not sure I like this change, but with recent reports of trouble finding astrogation targets all around, I'd like to hear your feedback on this.
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# 0.624.12:
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- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
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- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.
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