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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.603.7 just hit the Experimental branch, featuring:
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# 0.603.8:
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- Keeping a piece of an event, such as flying with a derelict attached to your ship, salvaged cargo container and similar, would prevent other location-based events of the same class from appearing in the game. This led to some unexpected side effects. Moving away from the original event location will prevent that now.
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- Parts of the HUD-related tuning options, such as the microseismic scanner focus, were missing from the Tuning menu.
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- Improved performance of the Tuning menu.
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- Fixed a race condition in the Tuning menu which could crash your game if you moved between the tuning menu and other menus quickly enough.
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- When tuning autopilot marker opacity, you will now actually see the preview of what you are tuning on the simulation subwindow.
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- Fixed lag spikes on the dive summary screen that occurred when you brought in a lot of ore and sold them.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch. Specific areas that need attention: events you fly to using astrogation, ship repairs and sales.
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# 0.603.7:
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- Improved performance of the lidar tactical markers.
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- Moved the cargo bay estimated value on OCP-209 HUD to the top, so it won't be obscured by the MPU scan on the ship it was designed for.
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