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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.73.7:
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- Ships on the title screen are not considered real ships anymore. Previously, if these ships digged on the title screen long enough to exhaust all their propellant and trigger a return to the Enceladus station, they attempted to see if they are hired by the player. This caused their output during digging added to the next save you loaded - if you previously loaded any save, or game crashing to desktop if you did not.
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- Added additional logs for long-executing physics queries to help troubleshoot performance spikes.
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- Made the stats display on the Dealer/Fleet Examine Ship tab a bit tighter, so descriptions of more robust ship builds still fit on the screen.
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- Pressing two hardpoint keys simultaneously will now toggle both of these hardpoints.
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- Obonto Microengineering Maintenance Drones were found to advertise lower drone consumption than the actual performance of the system. The advertised ratings were adjusted to 50 dps.
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- Updated translations.
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Feedback Focus: General.
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---
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---
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[earlier changelogs](changelog-experimental-0.622.0) |
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[earlier changelogs](changelog-experimental-0.622.0) |
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