... | @@ -2,6 +2,13 @@ This page features all the experimental branch releases. Our experimental branch |
... | @@ -2,6 +2,13 @@ This page features all the experimental branch releases. Our experimental branch |
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# 1.71.0:
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- Some salvage complications. Derelicts you find can now have some complications around them which makes recovery a bit more challenging.
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- Two additional unusual formations in the rings you can encounter.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance. With addition of the new complications introduced in this release, the risk-reward curve should be somehow shifted towards the risk part, making it a bit less profitable on the average without actually changing the SRO broadcasts pricing. I'm still curious how much profit do you turn on the average from the derelict recovery, as well as if the complications are fun to play with.
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# 1.70.1:
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# 1.70.1:
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- Adjusted new derelict recovery dialogue so you can't rudely interrupt your crew once you send them to investigate. Many captains felt compelled to interrupt, which made the crew feel dismissed.
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- Adjusted new derelict recovery dialogue so you can't rudely interrupt your crew once you send them to investigate. Many captains felt compelled to interrupt, which made the crew feel dismissed.
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