... | @@ -2,196 +2,4 @@ This page features all the experimental branch releases. Our experimental branch |
... | @@ -2,196 +2,4 @@ This page features all the experimental branch releases. Our experimental branch |
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# 1.72.4:
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- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1.72.3:
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- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1.72.0:
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- New accessibility option to further reduce flickering of UI elements, most noticeable during a damaged on-board computer event.
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- Updated translations.
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Feedback Focus: The new accessibility option.
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# **1.71.2**:
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- When you deny your crew an opportunity to reclaim their family and they angrily leave you, they will now actually leave immediately, instead of flying back on your ship and leaving silently on Enceladus.
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- You will now be able to see them perform EVA to another ship when they do so.
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- If you choose not to acknowledge them leaving, they will still leave.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# 1.71.1:
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- Fixes some dialogue presenting a space for a ship name, when the entity didn't have one.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# 1.71.0:
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- Some salvage complications. Derelicts you find can now have some complications around them which makes recovery a bit more challenging.
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- Two additional unusual formations in the rings you can encounter.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance. With addition of the new complications introduced in this release, the risk-reward curve should be somehow shifted towards the risk part, making it a bit less profitable on the average without actually changing the SRO broadcasts pricing. I'm still curious how much profit do you turn on the average from the derelict recovery, as well as if the complications are fun to play with.
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# 1.70.1:
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- Adjusted new derelict recovery dialogue so you can't rudely interrupt your crew once you send them to investigate. Many captains felt compelled to interrupt, which made the crew feel dismissed.
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- Updated translations.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# 1.70.0:
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- Additional derelict recovery story.
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- Updated translations.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# **1.69.2**:
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- If there is a network communication error with Steam servers, the game will now re-try storing achievements and achievement progress in about 30 seconds, instead of waiting for game restart.
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- Fixed some type-casting errors wich might display some achievement progress wrong.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# 1.69.1:
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- Additional workaround for a race condition that could cause the game to crash after returning to Enceladus on some systems.
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- Updated translations.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# 1.69.0:
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- Storyteller will now be nice and will prioritize the derelict stories you didn't see yet.
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- Added a nice graphical representation of an open channel to all the comms windows.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# 1.68.0:
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- Another brand new derelict recovery story option.
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- Locations of Obonto stations and other locations discovered through dialogue will now closely match their preferred placement, including not being too close to one another. This shifts the probabilities of discovery a bit.
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- Updated translations.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance. The dialogue discovery adjustments now mean that you are more likely to find an anomaly that better matches the region it is in - moonlets in dense gravity fields and stations in more sparse regions. Please report any quirks with their placements.
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# 1.67.7:
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- Added a workaround for a race condition that could cause the game to crash to desktop after the transition to the Enceladus station when flying with OCP-209 HUD on a system that was having performance struggles during the return cutscene.
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- Updated translations.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# 1.67.5:
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- Fixed some salvage dialogues coming to a dead end if you didn't make a decision. Your crew will now allow you to pick what to do even when they become impatient.
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- Updated translations.
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Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
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# 1.67.4:
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- A careful review of drone camera footage revealed that some crew, when instructed to transfer propellant from your ship to a derelict, would not send the supply crate if they suspected the derelict ship would fail to boot up. Several such crates stashed in hidden compartments of the cargo hold were discovered.
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- Sometimes your crew was overzealous when sending propellant to derelicts, sending two crates instead of one required.
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- Some of the derelict ships recently registered at the Enceladus station were found to have been maliciously tuned, with reactors set up cold enough to prevent actual booting of the ship or set so high that the ship in question would explode shortly after the reboot procedure. To prevent this station authorities introduced mandatory tuning review when registering new ships, and such ships will now have their tuning settings restored to default values.
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- An organized crime organization was discovered dealing with illegally obtained transponders back on the station. Investigators found that the nefarious group was scavenging transmissions for catastrophic failures of salvaged ships, building exact replicas of such ships, and fitting them with transponders obtained from the wreckage. Authorities moved swiftly, dismantling the operation and arresting the perpetrators before they could carry out further fraudulent activities.
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- Updated translations.
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Feedback Focus: SRO derelict recovery balance. With the new introductions, recovery of ships that are in a very bad state now caries a risk of catasthropic failure that will actually prevent you from recovering the ships. This not only patches up a immersion-breaking recovery process, but likely shifts the profit margin of SRO subscription. As such, I'm still looking for feedback on the profitability of your salvage operations.
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# 1.67.3:
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- During some derelict recovery scenarios, your crew would radio that they were flying back with the ship, but instead set it on autopilot and snuck back on board. This was deemed unsafe, and the crew was reprimanded.
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- Updated translations.
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Feedback Focus: Still looking for feedback on new salvaging options. Since we changed the way EVA operations work, please be on a lookout for quirks related to these.
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# 1.67.2:
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- New recovery scenario for salvaging ships.
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- Adjusted recovery chances in scenarios to better reflect the narratives those recoveries present to you.
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- Reworded some of the recovery scenarios to make it clear why certain recoveries fail.
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- In some critical recovery paths, ships you attempted to recover could suffer twice as much damage due to failure than they should.
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- Updated translations.
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Feedback Focus: Still looking for feedback on new salvaging options. Since we changed the way EVA operations work, please be on a lookout for quirks related to these.
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# 1.67.1:
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- Updated new sneak peek recovery dialogues to better fit characters and better describe in-universe hardware.
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- Improved flow of the recovery dialogue when your crew is hesitating.
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- Made some of the recoveries easier.
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- Updated translations.
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Feedback Focus: Looking for feedback on new salvaging options. Since we changed the way EVA operations work, please be on a lookout for quirks related to these.
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# 1.67.0:
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- A sneak peek into two extra story scenarios when recovering derelicts with your crew.
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- Added a spotlight to EVA suit your crew uses.
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- Updated translations.
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Feedback Focus: Looking for feedback on new salvaging options. Since we changed the way EVA operations work, please be on a lookout for quirks related to these.
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# 1.66.0:
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- Expanded salvage options: you can now pick who you send on the salvage mission.
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- If you don't send the crew to salvage a ship after being prompted to, or you have insufficient propellant, you will have an opportunity to send them again when you approach the derelict later.
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- Fixed some of the dialogues during salvage operation appearing to be spoken by a volunteer crew, when it were actually spoken by the captain.
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- Updated translations.
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Feedback Focus: Still looking for feedback on new salvaging options. Since we changed the way EVA operations work, please be on a lookout for quirks related to these.
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# 1.65.1:
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- Fine-tuned SRO broadcasts. You will now have more time to read through them in realtime, the number of sightings is now decreased to up to three with chances of two, and there is more variety in discovered salvage opportunities.
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- Fixed Antonoff Ore Purifier when installed on AT-K225-BB. It tried to scan and process ores extending all the way out to the rear container cradles.
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- Updated translations.
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Feedback Focus: Still looking for feedback on new salvaging options.
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# 1.65.0:
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- Access to monthly Scrapwright Recovery Operations subscription - a periodic broadcast service aimed at licenced salvage crews, utilizing a vast collection of guild contacts, polar telescope arrays and long-range radars to detect and identify salvage opportunities.
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- Over 20 additional salvage events, ranging from ship variants to ships that you could not previously encounter as derelicts.
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- Support for individually named astrogation destinations.
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- Better placement for dialogue-obtained astrogation destinations.
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- New salvage-related achievements.
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- Fixes and workarounds for progress-based achievements unlocking prematurely.
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- Decreased achievement related network traffic.
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- Updated translations.
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Feedback Focus: Salvaging. We have a bunch of new opportunities, both for licenced salvage operators as well as for freelancers. I'm interested in feedback for the new subscription service, vibes of the broadcasts and returns from its purchase, as well as frequency of other salvage-related encounters. Service pricing might be adjusted in response to your feedback.
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# 1.64.14:
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- Delivery rate of mass driver ammunition compartments were not actually enforced, allowing ammo-hungry massdrivers to consume much more ammunition than they should be getting.
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- Largest containers for propellant, mass driver ammunition and nanodrones were not accounted for the resale value of your ship.
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- Updated translations.
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Feedback Focus: Still looking for feedback on any quirks related to damage, kinetic or otherwise. This release changes the way resource delivery is handled for massdrivers and thrusters, so please also look for any quirks related with your ammunition storage and usage.
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# 1.64.13:
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- Selecting a reply which has a decorator with looping animation caused animation and audio cue for "message being sent" to not play, as it waited for the infinite loop to finish. This could be confused with some of dialogues not progressing, even once you reached the very end.
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Feedback Focus: Still looking for feedback on any quirks related to damage, kinetic or otherwise.
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# 1.64.12:
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- Fixed equations for computing damage resistance when time was slowed down due to adrenaline boost or OMS screen being open. Some of the equations did not take the changed timescale into account, while others took them effectively twice, which caused damage anomalies when the time was not moving at a normal scale - some systems took more damage when OMS was open, for example, while others were almost impervious to all the damage. This caused some cradled hardware configurations to cause continuous damage when they wedged against the ship hull after you opened your OMS screen, and some types of damage being more severe when the game was running in slower framerate.
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- Updated translations.
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Feedback Focus: This release includes a comprehensive overhaul of all the damage across all the systems that can be damaged, including kinetic, electromagnetic and thermal damages. While all the equations are now normalised to behave the same way, some quirks can manifest as a result some settings being tuned to previous equations. While I did my best to have all the damage be consistent, please be on a lookout for any that seems off.
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[earlier changelogs](changelog-experimental-0.622.0) |
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[earlier changelogs](changelog-experimental-0.622.0) |
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